Ghoul RE Wiki

Ghoul RE Core Mechanics, Control & Guides

Ghoul RE Core Mechanics, Control & Guides

Ghoul RE can be an absolutely abysmal experience if you don’t know what you need to do. Read these core mechanics for a quick introduction to Ghoul RE!

Ghoul RE Overview

Ghoul://RE, is a closed community rogue-like hardcore, permadeath game. Featuring Ghouls and Humans. Players will fight to live, its kill or be killed.

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Ghoul RE Game Controls

Ghoul RE can be played with keyboard and mouse as well as Controller, the contol keys are listed below

Keyboard and Mouse

  • Left Alt -> Shift-lock
  • Ctrl + E -> To activate Kagune
  • E -> Equip Fist / Weapons
  • R -> Critical
  • M1 -> Punch
  • M2 -> Feint
  • Q -> Dash
  • Z X C -> Quinque/Kagune Skills
  • Space + M2 -> Air Critical
  • CTRL + M1 -> Uppercut
  • V -> Carry
  • B -> Grip
  • CTRL + B -> Devour (as a Ghoul)
  • CTRL + J -> Equip Arata/Activate Kakuja
  • CTRL/TAB + 1-2 -> Change Kagune Stage (as a Ghoul)
  • T -> Emote Wheel
  • M -> Stat Menu
  • P -> Location Icons
  • L -> Equip Mask (as Ghoul)

Controller

  • ButtonX / Square -> Light Attack
  • ButtonX / Square + R2 -> Heavy attack
  • ButtonX / Square + L2 -> Uppercut
  • ButtonB / Circle -> Dash
  • ButtonB / Circle + R2 -> Feint / dash cancel
  • ButtonY / Triangle -> Parry
  • DPadLeft + R2 -> First Skill
  • DPadUp + R2 -> Second Skill
  • DPadRight + R2 -> Third Skill
  • DPadDown -> Turn on / off combat mode
  • DPadDown + L2 -> Equip Weapon
  • DPadUp + L2 -> Mode Activation
  • DPadRight + L2 -> Devour
  • R1 -> Scroll inventory slot to right
  • L1 -> Scroll inventory slot to left
  • R2 -> use equipped item
  • L1 + R1 -> Unselect items
  • Locations -> DPadDown
  • ToggleMask -> DPadUp
  • Carry -> DPadLeft
  • Grip -> DpadRight

Ghoul RE Stats & Skilltree

Stats are the core of what makes you strong in Ghoul RE, and they are distinguished as Strength, Dexterity, and Mastery.

Every rank you get a certain amount of Skill Points, which you can invest in to the 3 main stats. Each stat has its own passives, on top its own Skilltree. These include:

Strength

Increases M1 damage.

Dexterity

Increases “Perfect Dodge” frames.

Mastery

Increases skill damage.

Note: As a Ghoul, your randomized “Mask Name” is based on the stat in which you’ve invested the most.

Ghoul RE Equipment

Ghoul RE has an interesting equipment system. Characters can equip 6 different types of items, namely: Head, Torso, Arm, Legs, Neck, Back

The equipment will provide the character with unique stat buffs, and characters can equip up to six items belonging to different "type".

Strength

Damage: Provides a generic damage increase to all non-skill attacks (e.g., Criticals, Aerial Attacks, Running Attacks).

Defense: grants a damage reduction buff by a certain percentage

Mastery

Max Hunger: Increases the maximum hunger by a certain percentage.

Skill Damage: increases damage output of skills by a certain percentage.

Dexterity

Action Speed: speeds up all types of actions by a certain percentage.

Cooldown Reduction: decreases the cooldown duration for skills by a certain percentage.

Endurance

Max Posture: increases the maximum posture by a certain percentage.

Max Health: increases the maximum health by a certain percentage.

Note: All types of buffs provided by equipment can stack with each other. For example, wearing six pieces of Mastery equipment that each provide a skill damage bonus will stack onto each other.

Other Mechanics

In addition to the aforementioned Stats/Equipment, the Mission Board and Ghoul Points are also important mechanics of the game.

Ghoul Points

Ghoul Points are commonly used for Ghouls and CCG to reroll certain things. Its the most free way to reroll your stuff

Mission Boards

In both Anteiku and the CCG Headquarters, there are pinboards with an assortment of semi-randomized missions attached to them. Accepting and completing these missions will grant EXP and Yen.

Note: You can use the “Quests” tab in the Menu to track the progress of your missions.

Trinkets

Trinkets will randomly spawn around the map, which can be sold for ¥Yen, or be used in the CCG’s crafting system.

Primary, Secondary, and Tertiary Colors

When spawning in, you will roll 3 different color stats.

These color stats will determine the color of some of the Qunique and Kagune’s attacks and models.

These can be randomized with dev products, or through the use of in-game items in the future.

In Game Events

From time to time, random Events are generated in the game and the following are the ones known so far

Permadeath

During a Permadeath event, dying or respawning by any means will cause you to be sent to purgatory, which will have you wiped upon interacting with the NPC there.

Probability: Permadeath events occur every real life hour. (not guaranteed)

A few things that change during a PD are:

  • NPCs drop 5x the items.
  • Ongoing Point-Capture Events, killing NPCs or players, eating NPCs or players, and Quests will all give 3.5x the rewards.
  • Players will be guaranteed to drop all items on death.

Point-Capture Event

Point-Capture events involve players from either race needing to stand within a designated area in order to “capture” it.

Probability: Point-Capture events occur every in-game 10 minutes.

Every second a player stands within the area, a point is added to their race’s score. If there are multiple people in the area, then the score will go towards whichever race has more members in the area, otherwise the score will not increase if the amount is even.

Rewards include EXP and Items.

Faction Raids

Faction Raids are a set of events that prompt everyone in-game whether they wish to participate while informing the player on the details of the specific events.

Probability: Faction raids happen every 30 minutes, but there's a chance they won't.

The currently available raids are:

  • Jason’s Birdcage.
  • Artifact Hunt.
  • Invasion.

You can also talk to a Raid NPC and choose a boss to start a Raid Fight (Cost 5K)